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Pune

Release Planning for Agile Teams

SCALING AGILE : Agile Release Planning Many agile teams practicing Scrum do large release plans. A release plan is done when there are more than one team working on a large product to make a successful release. This talk focuses on how you should go about doing a release planning session. This presentation is based out of real experiences running large release planning sessions from two to ten scrum teams working together to release a large product across multiple customers. This presentation will give an idea of all the things you should think about when you venture into a release plan
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HR and people aspects of Agile Transition

Introducing change within an organization has many challenges. One of the most critical one being able to support people going through this change with the right process, tools, techniques and environment. This session would aim to examine some of the challenges faced during this journey of change, specifically with regards the people aspects. It would talk about the various facets that an organization and team would need to address to be able to provide the right environment for their people to adopt the ‘New’.
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Xp Game

Xp Game which introduces people to Extreme programming and the concepts around it.
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Agile - The Irrational Side of Change

A McKinsey survey on success of Change Management programs, provided a holistic perspective which suggests that four basic conditions are necessary before employees will change their behavior: a) a compelling story, because employees must see the point of the change and agree with it; b) role modeling, because they must also see the CEO and colleagues they admire behaving in the new way; c) reinforcing mechanisms, because systems, processes, and incentives must be in line with the new behavior; and d) capability building, because employees must have the skills required to make the desired changes. This prescription is well grounded in the field of psychology and is entirely rational. One of its merits is its intuitive appeal: many managers feel that, once revealed, it is simply good common sense. And this is where precisely where things go wrong.
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Cumulative Flow Diagrams - Your first step towards lean

This conference describes what a Cumulative Flow Diagram is and how it can be useful in creating highly productive lean teams. We will touch upon the concepts of value stream mapping, swim lanes, limiting WIP, cumulative flow diagrams and analysis of Cumulative Flow Diagrams. We will also discuss other metrics useful on agile projects. 30mins presentation and 30mins Q&A
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Agile software development in education

I have tried manifesto of agile on students and developed practices for teaching any subject to student in agile way. So I have implemented all core practices of agile in education and experienced the difference by using various concept of it. In my session i will talk about is agile practices and how we can implement in in context of teaching
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Lean the Way Forward

Lean the way forward is an introductory session on Lean. This session gives an insight for Lean rollout for organizations.
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Test Driven Development - a Practice or a Habit

TDD is one of the Practice of XP and this topics gives an introduction to TDD. There are various factors that TDD demands from the programmer and this topic looks at this as either a Practice or as a Habit.
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Teams and Coaches

Introducing Scrum to project managers and novice teams is always a challenge. They prefer to limit their project management to MS Project. Molding and changing the mindsets of individuals to adopt and adapt to Scrum demands patience and time. The presentation would highlight my experience of successfully introducing Scrum in my team, changing the myths about adopting to a new methodology.
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Make your retrospectives fun and effective

Abstract: Retrospectives are important aspect of the Agile process which help in highlighting the roadblocks team face and also pave way for continuous improvement in an organization. This session will cover the following 1. Retrospectives - What & Why 2. Common mistakes done during retrospectives 3. Several interactive games where workshop particpants will be shown some games to utilize in their retrospectives both for co-located and distributed environment
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